Wednesday, 19 September 2012
Asset Management & Storage
Asset management
Strategy - What will the files be named?
Where will they be saved?
How will they be backed up?
consists of management tasks and decisions surrounding the ingestion, annotation, cataloging, storage, retrieval and distribution of digital assets
Asset storage
Location
Backups - offsite if possible
Compression, Image capture & optimization
Compression
Compression is the reduction in size of data in order to save space.
Graphic image file formats are usually designed to compress information wherever possible (since they have the tendency to be quite large). Graphic image compression can be either lossy (some information is permanently lost) or lossless(all information can be restored).
Photo1 - High Resolution - 504kb |
Lossless -Lossless data compression is a class of data compression algorithms that allows the exact original data to be reconstructed from the compressed data. The term lossless is in contrast to lossy data compression, which only allows an approximation of the original data to be reconstructed, in exchange for better compression rates.
Photo 2 - Compressed image - 33kb |
The images of the owl, show the changes that can occur when a file has been compressed. For example: In photo 1, the file size is slightly larger, and therefore contains more information, so the picture is of higher quality, in comparisson to photo 2, which is a much smaller file size, but the picture has become pixelated and less clear, losing some of the image quality from photo 1.
Image Capture
Ways of capturing digital images:
Digital Camera
Scan / photocopy
Phone Camera / uploading
Drawing Tablet
Capture card
Tablet computer (ipad)
Optimisation
optimise - make optimal; get the most out of; use best; "optimize your resources"
Making sure that within a game, the size of the graphic is as small as it can be, whilst still maintaining the quality needed, and adhering to the 'power of two' rule.
To the power of 2 rule:
A simple set of rules, that apply to all game related images, which makes sure they conform to a series of regular dimensions. This usually means doubling up or dividing down by two. This makes sure the images are proportioned correctly so they can be loaded into a game, and processed as should be.
Good performance is critical to the success of many games, as computers and consoles can only store limited amounts of data the images need to be as small as possible allowing more information to be added, this means that optimised data helps the game maximize its graphical rendering speed therefore optimizing the overall game performance.
Wednesday, 12 September 2012
Pixels, Raster + Vector graphics
Pixels
- Short for Picture element
- Smallest possible component of a digital image
- Each pixel has positional information and intensity information
Intensity Information - the intensity of the colour within the pixel (RBG or CMYK)
Resolution - Number of pixels within a given area
Raster Graphics
Example of enlarging a raster graphic
|
- Also known as bitmap graphics
- Cannot scale up without loss of quality
- Good for photographs
- Larger file size than a vector graphic
- Used extensivley on the internet
Logo produced using Vector Graphics |
Vector Graphics
- Based on instructions
- Smaller file size than Raster
- Made up of curves/vectors
- Used for logos/fonts
- Used for illustration
- No Loss of quality if enlarged, regardless of how big
Vector Vs Raster |
Artistic Styles
Artistic Styles used in computer games:
There are a number of artistic styles used in games, stretching from cel-shading styles to photorealism. For the game to suceed, the appropriate style must be employed to try and obtain the most from the game.
Cel-Shaded
Crackdown Xbox360 Gameplay - An example of cel-shading
Cel-shading is a type of non-photorealistic rendering, often used to make computer games appear hand drawn even though they are not. Its frequently utilized to recreate a cartoon or comic like style. The result of cel-shading has a very simplistic feel. The name derives from cels, which are traditionally used for 2d animation. Often cel-shading is used to create a unique artistic style for the game.
Photorealistic
Photorealistic graphics are used in games to try and create an environment that is as realistic as possible, by using textures and detail that would be seen in a real environment. Often characters, buildings and surrounding environments are relatable to the real world, which amplifies the feeling of realisticness for the player.
Real photograph of the Coliseum in Rome |
Image From Assassins Creed, of the Coliseum in the game |
Exaggeration
Exaggeration is something represented excess. Often when exaggeration is used in games, the features of a character or aspects of their environment can be blown out of proportion, either slightley or majorly.
Duke Nukem |
Dragon Ball Z |
Abstract
Often something abstract has no particular style, purpose or theme, and usually has its own degree of independance. In the gaming industry, an abstract frequently consists of random notions, that cannot be related to the real world, or likened to reality graphically, however this does not mean they can't represent reality in their own specific way.
The impossible game is an example of an abstract game, as there is no real purpose to the game, and it is just made up of shapes throughout. It cannot be likened to any experience in the real world, despite this it is a very succesful and popular game.
The impossible Game |
Wednesday, 5 September 2012
Digital Art Types
Digital Art types
Concept art
Conept art is used to develop characters for a game, environments and items. The reason concept art is used is it saves money, by planning and designing it first before it is turned into a final product.
The core purpose of concept art, is to create visualisations before the production process starts.
Assasins creed concept art for weapons |
Concept art can also be used for other purposes - such as marketing, and print media art.
Assasins creed concept art |
Background art
Backgroung art places images into the background of games to add realism, such as mountains, trees, and the sky. Using background art uses less polygons, by lowering the polygon count it creates available polygons for other uses in the game, such as character development or building detail..
Background images are usually objects and images that are found in the distance, such as - Moutains, trees, water etc..that the player doesnt need to interact with so they can just remain in the background, often these images are repeated.
Assasins Creed - background art |
These two images show background art being used.
2D images are placed behind the 3D interactable objects in the foreground, creating the illusion of a bigger environment.
effect. Often textures are used to add a certain amount of realism to a game, by using textures available in the real world, they can be replicated within the game world.
Stone floor texture |
Assassins creed Image of builing |
Stone wall to show texture |
Pixel art
Pixel art is preferably stored in a file format utilizing lossless data compression, GIF and PNG are file formats most commonly used for storing pixel art. It uses a low amount of memory, and low resolution, therefore it is popular when creating a game for a device that requires skillful use of space and memory.
Zenonia - Android mobile phone game |
Pixel Mario |
The two images above show how pixel art has developed, but is still used. The pixel mario is an old game, he looks very simple, with virtually no detail, whereas the game developed for android mobile phones 'Zenonia' is still using pixels, but to a higher quality degree.
Interface art:
It is also normally used for any menus or maps in the game.
Assassins Creed User Interface |
Assassins Creed Weapons HUD |
Assassins Creed main menu |
The interface art is often designed to replicate the game as much as possible, for example in Assassins Creed, the HUD is futuristic, this reflects the storyline - The animus is creating a virtual world in which we are playing.
Print media art
Anything related to the game, that has been printed, such as game art, manuals, box art and walkthroughs. Print media art is usually use for advertising, marketing and promoting the game. Manuals and instructions are also included in print media art, this provides the player with the information needed to play the game.
Assassins Creed Game art for advertising |
Assassins Creed box art |
Subscribe to:
Posts (Atom)